//延迟执行
[self performSelector:@selector(hidenSelf) withObject:nil afterDelay:2];//取消延迟执行[[self class] cancelPreviousPerformRequestsWithTarget:self selector:@selector(hidenSelf) object:nil];#import <Foundation/NSObject.h>#import <Foundation/NSDate.h>#import <CoreFoundation/CFRunLoop.h>@class NSTimer, NSPort, NSArray;FOUNDATION_EXPORT NSString * const NSDefaultRunLoopMode;FOUNDATION_EXPORT NSString * const NSRunLoopCommonModes NS_AVAILABLE(10_5, 2_0);@interface NSRunLoop : NSObject { @private id _rl; id _dperf; id _perft; id _info; id _ports; void *_reserved[6];}+ (NSRunLoop *)currentRunLoop;+ (NSRunLoop *)mainRunLoop NS_AVAILABLE(10_5, 2_0);- (NSString *)currentMode;- (CFRunLoopRef)getCFRunLoop;- (void)addTimer:(NSTimer *)timer forMode:(NSString *)mode;- (void)addPort:(NSPort *)aPort forMode:(NSString *)mode;- (void)removePort:(NSPort *)aPort forMode:(NSString *)mode;- (NSDate *)limitDateForMode:(NSString *)mode;- (void)acceptInputForMode:(NSString *)mode beforeDate:(NSDate *)limitDate;@end@interface NSRunLoop (NSRunLoopConveniences)- (void)run;- (void)runUntilDate:(NSDate *)limitDate;- (BOOL)runMode:(NSString *)mode beforeDate:(NSDate *)limitDate;#if (TARGET_OS_MAC && !(TARGET_OS_EMBEDDED || TARGET_OS_IPHONE))- (void)configureAsServer NS_DEPRECATED(10_0, 10_5, 2_0, 2_0);#endif@end@interface NSObject (NSDelayedPerforming)- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay inModes:(NSArray *)modes;- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay;+ (void)cancelPreviousPerformRequestsWithTarget:(id)aTarget selector:(SEL)aSelector object:(id)anArgument;#if MAC_OS_X_VERSION_10_2 <= MAC_OS_X_VERSION_MAX_ALLOWED || __IPHONE_2_0 <= __IPHONE_OS_VERSION_MAX_ALLOWED+ (void)cancelPreviousPerformRequestsWithTarget:(id)aTarget;#endif@end@interface NSRunLoop (NSOrderedPerform)- (void)performSelector:(SEL)aSelector target:(id)target argument:(id)arg order:(NSUInteger)order modes:(NSArray *)modes;- (void)cancelPerformSelector:(SEL)aSelector target:(id)target argument:(id)arg;#if MAC_OS_X_VERSION_10_2 <= MAC_OS_X_VERSION_MAX_ALLOWED || __IPHONE_2_0 <= __IPHONE_OS_VERSION_MAX_ALLOWED- (void)cancelPerformSelectorsWithTarget:(id)target;#endif@end 2011年11月24日
最近在做一个图片自动播放的功能,这些图片是通过url读取的;
最容易想到的就是当图片读取到后然后使用
[self performSelector:@selector(function) withObject:nil afterDelay:IntervalTime];
使用这种方法可以很顺利的去操作,但是当我用
[[self class] cancelPreviousPerformRequestsWithTarget:self selector:@selector(function) object:nil];
取消自动播放的时候有一个弊病,图片还是会自动加载一张,然后才能停止。
所以上面这种方法取消自动播放的时候,performSelector依然会执行最后一次发出去的请求,导致会多加载一张图片;
还有一种方法就是就是使用NSTimer处理,但是不使用repeats功能,如果使用repeats=yes;那么图片会在时间内自动跳过正在加载的图片,这样也许还没有从网络上获取图片;
首先咱们定义一个成员变量NSTimer * m_autoPlayTimer;
执行的时候->
- (void)execute
{
if (m_autoPlayTimer) {
[m_autoPlayTimer invalidate];
m_autoPlayTimer = nil;
}
m_autoPlayTimer = [NSTimer scheduledTimerWithTimeInterval:2 target:selfselector:@selector(autoNext) userInfo:nil repeats:NO];
[m_autoPlayTimer retain];
}
咱们的- (void)execute函数会被自动运行很多次,所以每次近来的时候需要将原来的对象给清空,NSTimer是一个自动释放的对象,一般都是在初始化的时候就[m_autoPlayTimer retain]下,存储在内存方便以后操作,invalidate之后就自动被释放了,再补一个m_autoPlayTimer = nil;所以这样内存中始终会存储一个m_autoPlayTimer的指针,
然后暂停自动播放的时候->
- (void)cancelExecute
{
if (m_autoPlayTimer != nil) {
[m_autoPlayTimer invalidate];
m_autoPlayTimer = nil;
}
}
判断当前是否存在m_autoPlayTimer,如果存在则销毁,这样m_autoPlayTimer就不会执行了,也不会出现把最后一次请求给送走的情况。